hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-12 03:02:07 +08:00
87c150d1bd 准备开始实现StaticMeshComponent
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-12 00:00:32 +08:00
3fd6f98ef7 材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-11 23:22:28 +08:00
5935c3140f 黄线也改用V1UN8格式的亮度
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-11 01:17:15 +08:00
f24e4704a1 使用新的prim_line创建方式在RayPicking
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-11 01:12:26 +08:00
709c8be94d 迁移RayPicking范例到新架构上
660d8fff6d RenderResource缓存材质增加HashString以解决同名不同配置冲突问题
0fbe85290b 增加MaterialCreateConfig::ToHashString函数,用于在未来生成区分同一材质不同配置的字串
0c3cc5a320 增加CoordinateSystem2DName和GetCoordinateSystem2DName
3057fc7b6f 传递MouseCoord到WorkObject
Compare 5 commits »
hyzboy pushed to master at hyzboy/CMCore 2025-06-11 01:04:10 +08:00
c5b37f9835 代码精简
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-10 23:46:39 +08:00
73027ffd9a WorkObject增加GetPrimitiveCreater函数,并连带更新BillboardTest/PlaneGrid3D
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-10 23:36:57 +08:00
6635d33461 更新BillboardTest/PlaneGrid3D,支持新的CameraControl::SetPosition/SetTarget,简化初始化设置操作
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-10 23:11:51 +08:00
0170a8d7c6 更新PlaneGrid3D到可运行
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-10 01:34:26 +08:00
b7627f392c RenderFramework接入键盘鼠标控制
hyzboy pushed to master at hyzboy/CMPlatform 2025-06-10 01:32:56 +08:00
f0ff214289 连接修改,类型适配
hyzboy pushed to master at hyzboy/CMCore 2025-06-10 01:31:34 +08:00
333bec0a12 InputEvent不再分多类建多组
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-09 23:34:48 +08:00
3dfb2c65fd 定义UBOInstance,并将ViewportInfo/CameraInfo两个UBO应用迁移到上面
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-09 23:01:57 +08:00
18d391f01e MaterialCreateInfo增加AddUBOStruct封装
784e7f0e0b SBS增加DescriptorSetType数据,未来所有绑定地方使用此参数以避免对不上
Compare 2 commits »
hyzboy pushed to master at hyzboy/CMCore 2025-06-09 23:01:10 +08:00
86ac0c37fc little update
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-06-09 22:48:13 +08:00
b5a5cb16c0 代码排版与补齐未初始化变量
hyzboy pushed to master at hyzboy/CMCore 2025-06-08 22:09:41 +08:00
10108953eb 增加InputMapping.h
hyzboy pushed to master at hyzboy/CMCore 2025-06-08 02:39:46 +08:00
5fde4980e1 使用C++ 20/23的bit系列函数取代原先手写的一些位计算
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 23:29:31 +08:00
22a5749e6f 增加针对enum class的ToInt/FromInt
hyzboy pushed to master at hyzboy/CMCore 2025-06-07 23:07:49 +08:00
098b87d8ce 使用C++20的std::source_location代替自定义的实现