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hyzboy
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Shenzhen GuangDong of PRC.
http://www.hyzgame.com
Joined on
2024-11-22
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19
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Starred Repositories
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-08-02 23:07:41 +08:00
9db2c4beb6
submodule默认仓库全部改成git.hyzgame.com
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-08-01 13:58:12 +08:00
64dc1c66d3
[BUG]使用独立TransformTranslate3f来做偏移,此法不能用。变换后会导致矩阵变换,PICK失效。需要另做打算。
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-08-01 13:57:01 +08:00
c37a38362c
TransformManager::Update函数改用UpdateNewestData探查子TRANSOFRM是否有更新
20ad0b9f99
VersionData::UpdateNewestData增加返回值表示是否真的有更新
Compare 2 commits »
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-08-01 09:13:54 +08:00
28d4d17d62
[working] gizmo3DMove,需要考虑如何绘制变动中的gizmo
hyzboy
pushed to
master
at
hyzboy/CMPlatform
2025-08-01 09:12:03 +08:00
eec230df6c
修正变量名、函数或英文拼写错误
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-08-01 01:45:37 +08:00
dd01d1919a
变量名称英文名称拼写错误修正
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-31 13:48:26 +08:00
d9c0ea3c51
[working] gizmo3d move
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-30 23:22:12 +08:00
95ac4ba973
EventDispatcher派生类返回使用EventProcResult替换bool
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-07-30 23:17:05 +08:00
f1a36055e4
EventDispatcher派生类返回使用EventProcResult替换bool
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-29 13:31:52 +08:00
51c6c335e7
准备实现gizmo3dmove拖拉
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-29 01:10:05 +08:00
24569ea36f
实现Gizmo3DMove三个轴都可以选
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-29 00:44:16 +08:00
3c611be712
改进Gizmo3DMove的选中判断
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-28 13:54:52 +08:00
eb4a8fba21
增加Gizmo3DMove::DuplicationComponents实现,删除Gizmo::Duplication实现。旧的方法不对,复制了COMPONENT,但记录的是旧的COMPONENT,所以改OVERRIDE MATERIAL无效。
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-28 13:28:16 +08:00
6b86823755
[OK] 已证明新的Ray::ToLineSegmentDistance函数有效,测试成功。但因为没有通知RENDER LIST更新AssignBuffer所以看不出来效果。
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-28 00:09:47 +08:00
cb93ade96f
尝试为Gizmo3DMove::OnMove增加判断逻辑
0b2d3d100a
Scene增加RenderFramework属性,SceneNode增加获取RenderFramework功能
Compare 2 commits »
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-07-27 23:52:57 +08:00
11838e9cc8
鼠标坐标改用Vector2i传递
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-27 16:47:30 +08:00
d577642533
RenderFramework关联default_scene事件传递
510168e912
CreateComponentInfo代码排版
Compare 2 commits »
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-27 13:27:03 +08:00
a27150c9d2
CreateComponentInfo::parent_node改名为owner_node
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-27 07:56:04 +08:00
a165227292
删除SceneNode::bounding_box属性
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-07-27 07:42:39 +08:00
8c7ed92b14
WorldBoundingBox改为OBB
69ed5eb859
Scene::GetEventDispatcher()改为返回引用而非指针
Compare 2 commits »
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