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hyzboy
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Shenzhen GuangDong of PRC.
http://www.hyzgame.com
Joined on
2024-11-22
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19
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Starred Repositories
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 23:25:17 +08:00
dd2ee57954
迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 23:00:13 +08:00
e9c3961aa5
更新兼容性
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 22:26:59 +08:00
dfa0b4033d
迁移CreatePipeline/CreateMaterialInstance/GetPrimitiveCreater到RenderFramework
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 22:03:16 +08:00
d384f06ee2
CreatePrimitive/CreateMesh迁移到RenderFramework
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 21:58:23 +08:00
93937c0394
CreateComponent函数迁移到RenderFramework
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 21:09:05 +08:00
db15096943
重建渲染器时不删除mouse_event,以修正窗口调整大小后mouse_event丢失问题
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 17:53:33 +08:00
97040176d6
StaticMeshComponent改为MeshComponent
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 07:43:28 +08:00
ec4125776a
准备修复Gizmo
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 02:03:57 +08:00
a180970eb6
迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-15 00:49:41 +08:00
cfda1fceb2
ComponentManager增加自动释放功能
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-14 23:43:10 +08:00
c1420e257d
SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-14 21:05:42 +08:00
f9675fc1e5
迁移到StaticMeshComponent渲染
92f612f675
改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
Compare 2 commits »
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-14 04:14:05 +08:00
edaf5aa3ca
尝试制作StaticMeshComponent
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-14 02:32:31 +08:00
8ee9cdc396
尝试初建StaticMeshComponent
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-12 03:02:07 +08:00
87c150d1bd
准备开始实现StaticMeshComponent
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-12 00:00:32 +08:00
3fd6f98ef7
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-11 23:22:28 +08:00
5935c3140f
黄线也改用V1UN8格式的亮度
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-11 01:17:15 +08:00
f24e4704a1
使用新的prim_line创建方式在RayPicking
hyzboy
pushed to
devel_40_World
at
hyzboy/ULRE
2025-06-11 01:12:26 +08:00
709c8be94d
迁移RayPicking范例到新架构上
660d8fff6d
RenderResource缓存材质增加HashString以解决同名不同配置冲突问题
0fbe85290b
增加MaterialCreateConfig::ToHashString函数,用于在未来生成区分同一材质不同配置的字串
0c3cc5a320
增加CoordinateSystem2DName和GetCoordinateSystem2DName
3057fc7b6f
传递MouseCoord到WorkObject
Compare 5 commits »
hyzboy
pushed to
master
at
hyzboy/CMCore
2025-06-11 01:04:10 +08:00
c5b37f9835
代码精简
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