hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-27 07:42:39 +08:00
8c7ed92b14 WorldBoundingBox改为OBB
69ed5eb859 Scene::GetEventDispatcher()改为返回引用而非指针
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-25 01:45:41 +08:00
729ad1e39a SceneNode释构时清除Parent
85020572bc 在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
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hyzboy pushed to master at hyzboy/CMCore 2025-07-25 01:32:21 +08:00
0a29b964e3 修正少量bug,改进注释
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hyzboy pushed to master at hyzboy/CMUtil 2025-07-25 01:04:00 +08:00
7a72b077e8 改进注释
6a8699e09e 修正TOKEN定义错误
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hyzboy pushed to master at hyzboy/CMCore 2025-07-25 01:02:03 +08:00
8d7ab8fa7e 注释修改
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-18 01:12:34 +08:00
f013d8327d SceneNode增加GetEventDispatcher接口
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-17 02:26:12 +08:00
d4643b7427 重新命名EventDispatcher的添加/解决函数
hyzboy pushed to master at hyzboy/CMPlatform 2025-07-17 02:25:55 +08:00
5c4851e586 重新命名EventDispatcher
hyzboy pushed to master at hyzboy/CMCore 2025-07-17 02:25:24 +08:00
7139219855 重新命名EventDispatcher的添加/解决函数
1862d04529 EventDispatcht重命名
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-15 22:47:47 +08:00
124fd9701f 独立CreateComponentInfo.h
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-10 00:46:23 +08:00
f47a6985fb 改动CAMERA控制事件输入流水线
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-09 21:34:16 +08:00
bab476ff94 RenderDoc版BoundingBox截帧
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-09 21:32:27 +08:00
55f31e5250 新的绑定盒截图
ca2c62fbc0 测试渲染绑定盒正常
b0fd716af9 改用遍历Component法创建BoundingBox
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-09 00:45:15 +08:00
51e043f07d 新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-09 00:07:32 +08:00
c99157e0e5 更改使用OBB取绑定盒
hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-08 23:47:47 +08:00
6772ccd4ac 画torus包围盒正确
75dd6a6bc3 修正Torus几何体输出AABB包围盒不正确问题
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-08 13:47:06 +08:00
35f5be16c3 进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
hyzboy pushed to master at hyzboy/CMCore 2025-07-08 13:05:38 +08:00
a38866694c 增加注释
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hyzboy pushed to devel_40_World at hyzboy/ULRE 2025-07-08 01:30:16 +08:00
2ab8528e86 在PrimitiveComponent/MeshComponent实现GetBoundingBox函数
hyzboy pushed to master at hyzboy/CMCore 2025-07-08 01:17:36 +08:00
6b97ffdf79 矩阵相关函数改名以规避与GLM函数名的冲突