ULRE/src/SceneGraph/Vulkan/VKArrayBuffer.cpp

77 lines
2.1 KiB
C++

#include<hgl/graph/VKArrayBuffer.h>
#include<hgl/graph/VKMemoryAllocator.h>
#include<hgl/type/Collection.h>
#include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKDevice.h>
namespace hgl
{
namespace graph
{
GPUArrayBuffer *GPUDevice::CreateArrayInUBO(const VkDeviceSize &item_length)
{
const uint align_size=hgl_align<VkDeviceSize>(item_length,GetUBOAlign());
auto vk_ma=new VKMemoryAllocator(this,VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,align_size);
return(new GPUArrayBuffer(vk_ma,align_size,GetUBORange()));
}
GPUArrayBuffer *GPUDevice::CreateArrayInSSBO(const VkDeviceSize &item_length)
{
const uint align_size=hgl_align<VkDeviceSize>(item_length,GetSSBOAlign());
auto vk_ma=new VKMemoryAllocator(this,VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,align_size);
return(new GPUArrayBuffer(vk_ma,align_size,GetSSBORange()));
}
}//namespace graph
namespace graph
{
GPUArrayBuffer::GPUArrayBuffer(VKMemoryAllocator *va,const uint as,const uint rs)
{
vk_ma=va;
align_size=as;
range_size=rs;
MemoryBlock *mb=new MemoryBlock(vk_ma);
coll=new Collection(align_size,mb);
}
GPUArrayBuffer::~GPUArrayBuffer()
{
delete coll;
}
DeviceBuffer *GPUArrayBuffer::GetBuffer()
{
return vk_ma->GetBuffer();
}
uint32 GPUArrayBuffer::Alloc(const uint32 max_count) ///<预分配空间
{
if(!coll->Alloc(max_count))
return(0);
return coll->GetAllocCount();
}
void GPUArrayBuffer::Clear()
{
coll->Clear();
}
void *GPUArrayBuffer::Map(const uint32 start,const uint32 count)
{
return coll->Map(start,count);
}
void GPUArrayBuffer::Flush(const uint32 count)
{
vk_ma->Flush(count*align_size);
}
}//namespace graph
}//namespace hgl