ULRE/doc/InlineMaterial.md
2025-05-18 00:19:45 +08:00

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# 程序内嵌材质/Shader
即然可以从文件中加载材质了,那为什么还需要有程序代码中内嵌的材质/Shader呢
这个问题很好,答案也很简单:
```
因为我们需要在资产损坏或丢失的情况下,至少还能渲染一点点东西。
```