ULRE/src/RenderDevice/Vulkan/VKRenderPass.cpp

8 lines
164 B
C++

#include<hgl/graph/vulkan/VKRenderPass.h>
VK_NAMESPACE_BEGIN
RenderPass::~RenderPass()
{
vkDestroyRenderPass(device,render_pass,nullptr);
}
VK_NAMESPACE_END