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ULRE
/
inc
/
hgl
History
hyzboy
97040176d6
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
..
component
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
…
shadergen
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
util
…
.directory
…
WorkManager.h
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
WorkObject.h
迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
2025-06-15 02:03:38 +08:00