ULRE/src/RenderDevice/Vulkan/VKDeviceTexture.cpp

243 lines
7.7 KiB
C++

#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKFence.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
#include<hgl/graph/vulkan/VKMemory.h>
VK_NAMESPACE_BEGIN
namespace
{
uint32_t GetMipLevels(uint32_t size)
{
uint32_t level=1;
while(size>>=1)
++level;
return level;
}
}//namespace
Texture2D *Device::CreateTexture2D(Memory *mem,VkImage image,ImageView *image_view,VkImageLayout image_layout,VkImageTiling tiling)
{
TextureData *tex_data=new TextureData;
tex_data->memory = mem;
tex_data->image_layout = image_layout;
tex_data->image = image;
tex_data->image_view = image_view;
tex_data->mip_levels = 0;
tex_data->tiling = tiling;
return(new Texture2D(attr->device,tex_data));
}
Texture2D *Device::CreateTexture2D(VkFormat format,uint32_t width,uint32_t height,VkImageAspectFlagBits aspectMask,VkImage image,VkImageLayout image_layout,VkImageTiling tiling)
{
VkExtent3D extent={width,height,1};
ImageView *iv=CreateImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,extent,aspectMask,image);
return this->CreateTexture2D(nullptr,image,iv,image_layout,tiling);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,VkImageTiling tiling)
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
if(tiling==VK_IMAGE_TILING_OPTIMAL)
{
if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
tiling=VK_IMAGE_TILING_OPTIMAL;
else
tiling=VK_IMAGE_TILING_LINEAR;
}
if(tiling==VK_IMAGE_TILING_LINEAR)
{
if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
tiling=VK_IMAGE_TILING_LINEAR;
else
return(nullptr);
}
VkImage img=CreateImage(format,width,height,usage,tiling);
if(!img)return(nullptr);
Memory *mem=CreateMemory(img);
if(!mem->BindImage(img))
{
delete mem;
DestoryImage(img);
return(nullptr);
}
const VkExtent3D ext={width,height,1};
ImageView *iv=CreateImageView2D(attr->device,format,ext,aspectMask,img);
return CreateTexture2D(mem,img,iv,image_layout,tiling);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,Buffer *buf,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
{
if(!buf)return(nullptr);
Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout,tiling);
if(!tex)return(nullptr);
ChangeTexture2D(tex,buf,0,0,width,height);
return(tex);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
{
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
if(!buf)return(nullptr);
Texture2D *tex=CreateTexture2D(format,buf,width,height,aspectMask,image_layout,tiling);
delete buf;
return(tex);
}
bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height)
{
if(!tex||!buf
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0)
return(false);
VkBufferImageCopy buffer_image_copy;
buffer_image_copy.bufferOffset = 0;
buffer_image_copy.bufferRowLength = 0;
buffer_image_copy.bufferImageHeight = 0;
buffer_image_copy.imageSubresource.aspectMask = tex->GetAspect();
buffer_image_copy.imageSubresource.mipLevel = 0;
buffer_image_copy.imageSubresource.baseArrayLayer = 0;
buffer_image_copy.imageSubresource.layerCount = 1;
buffer_image_copy.imageOffset.x = left;
buffer_image_copy.imageOffset.y = top;
buffer_image_copy.imageOffset.z = 0;
buffer_image_copy.imageExtent.width = width;
buffer_image_copy.imageExtent.height= height;
buffer_image_copy.imageExtent.depth = 1;
VkImageSubresourceRange subresourceRange;
subresourceRange.aspectMask = tex->GetAspect();
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.baseArrayLayer = 0;
subresourceRange.layerCount = 1;
VkImageMemoryBarrier imageMemoryBarrier;
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext = nullptr;
imageMemoryBarrier.srcAccessMask = 0;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.image = tex->GetImage();
imageMemoryBarrier.subresourceRange = subresourceRange;
texture_cmd_buf->Begin();
texture_cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
texture_cmd_buf->CopyBufferToImage(
buf->GetBuffer(),
tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&buffer_image_copy);
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
texture_cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return(true);
}
bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size)
{
if(!tex||!data
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0
||size<=0)
return(false);
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
bool result=ChangeTexture2D(tex,buf,left,top,width,height);
delete buf;
return(result);
}
bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
{
if(!cmd_bufs||count<=0)
return(false);
textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
textureSQ->Wait();
return(true);
}
Sampler *Device::CreateSampler(VkSamplerCreateInfo *sci)
{
if(!sci)return(nullptr);
VkSampler sampler;
sci->sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
//if(attr->physical_device->features.samplerAnisotropy) //不知道为什么不准,先全部禁用吧
//{
// sci->maxAnisotropy = attr->physical_device->properties.limits.maxSamplerAnisotropy;
// sci->anisotropyEnable = VK_TRUE;
//}
//else
{
sci->maxAnisotropy = 1.0;
sci->anisotropyEnable = VK_FALSE;
}
if(vkCreateSampler(attr->device,sci,nullptr,&sampler)!=VK_SUCCESS)
return(nullptr);
return(new Sampler(attr->device,sampler));
}
VK_NAMESPACE_END