243 lines
7.7 KiB
C++
243 lines
7.7 KiB
C++
#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKPhysicalDevice.h>
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#include<hgl/graph/vulkan/VKFence.h>
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/graph/vulkan/VKCommandBuffer.h>
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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uint32_t GetMipLevels(uint32_t size)
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{
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uint32_t level=1;
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while(size>>=1)
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++level;
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return level;
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}
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}//namespace
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Texture2D *Device::CreateTexture2D(Memory *mem,VkImage image,ImageView *image_view,VkImageLayout image_layout,VkImageTiling tiling)
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{
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TextureData *tex_data=new TextureData;
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tex_data->memory = mem;
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tex_data->image_layout = image_layout;
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tex_data->image = image;
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tex_data->image_view = image_view;
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tex_data->mip_levels = 0;
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tex_data->tiling = tiling;
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return(new Texture2D(attr->device,tex_data));
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}
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Texture2D *Device::CreateTexture2D(VkFormat format,uint32_t width,uint32_t height,VkImageAspectFlagBits aspectMask,VkImage image,VkImageLayout image_layout,VkImageTiling tiling)
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{
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VkExtent3D extent={width,height,1};
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ImageView *iv=CreateImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,extent,aspectMask,image);
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return this->CreateTexture2D(nullptr,image,iv,image_layout,tiling);
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}
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Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,VkImageTiling tiling)
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{
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const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
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if(tiling==VK_IMAGE_TILING_OPTIMAL)
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{
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if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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tiling=VK_IMAGE_TILING_OPTIMAL;
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else
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tiling=VK_IMAGE_TILING_LINEAR;
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}
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if(tiling==VK_IMAGE_TILING_LINEAR)
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{
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if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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tiling=VK_IMAGE_TILING_LINEAR;
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else
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return(nullptr);
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}
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VkImage img=CreateImage(format,width,height,usage,tiling);
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if(!img)return(nullptr);
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Memory *mem=CreateMemory(img);
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if(!mem->BindImage(img))
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{
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delete mem;
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DestoryImage(img);
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return(nullptr);
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}
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const VkExtent3D ext={width,height,1};
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ImageView *iv=CreateImageView2D(attr->device,format,ext,aspectMask,img);
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return CreateTexture2D(mem,img,iv,image_layout,tiling);
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}
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Texture2D *Device::CreateTexture2D(const VkFormat format,Buffer *buf,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
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{
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if(!buf)return(nullptr);
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Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout,tiling);
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if(!tex)return(nullptr);
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ChangeTexture2D(tex,buf,0,0,width,height);
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return(tex);
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}
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Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling)
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{
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Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
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if(!buf)return(nullptr);
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Texture2D *tex=CreateTexture2D(format,buf,width,height,aspectMask,image_layout,tiling);
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delete buf;
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return(tex);
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}
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bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height)
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{
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if(!tex||!buf
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||left<0||left+width>tex->GetWidth()
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||top<0||top+height>tex->GetHeight()
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||width<=0||height<=0)
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return(false);
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VkBufferImageCopy buffer_image_copy;
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buffer_image_copy.bufferOffset = 0;
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buffer_image_copy.bufferRowLength = 0;
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buffer_image_copy.bufferImageHeight = 0;
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buffer_image_copy.imageSubresource.aspectMask = tex->GetAspect();
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buffer_image_copy.imageSubresource.mipLevel = 0;
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buffer_image_copy.imageSubresource.baseArrayLayer = 0;
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buffer_image_copy.imageSubresource.layerCount = 1;
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buffer_image_copy.imageOffset.x = left;
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buffer_image_copy.imageOffset.y = top;
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buffer_image_copy.imageOffset.z = 0;
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buffer_image_copy.imageExtent.width = width;
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buffer_image_copy.imageExtent.height= height;
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buffer_image_copy.imageExtent.depth = 1;
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VkImageSubresourceRange subresourceRange;
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subresourceRange.aspectMask = tex->GetAspect();
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subresourceRange.baseMipLevel = 0;
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subresourceRange.levelCount = 1;
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subresourceRange.baseArrayLayer = 0;
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subresourceRange.layerCount = 1;
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VkImageMemoryBarrier imageMemoryBarrier;
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imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.pNext = nullptr;
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imageMemoryBarrier.srcAccessMask = 0;
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageMemoryBarrier.image = tex->GetImage();
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imageMemoryBarrier.subresourceRange = subresourceRange;
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texture_cmd_buf->Begin();
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texture_cmd_buf->PipelineBarrier(
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &imageMemoryBarrier);
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texture_cmd_buf->CopyBufferToImage(
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buf->GetBuffer(),
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tex->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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&buffer_image_copy);
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imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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texture_cmd_buf->PipelineBarrier(
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &imageMemoryBarrier);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return(true);
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}
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bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size)
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{
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if(!tex||!data
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||left<0||left+width>tex->GetWidth()
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||top<0||top+height>tex->GetHeight()
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||width<=0||height<=0
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||size<=0)
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return(false);
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Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
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bool result=ChangeTexture2D(tex,buf,left,top,width,height);
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delete buf;
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return(result);
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}
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bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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{
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if(!cmd_bufs||count<=0)
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return(false);
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textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
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textureSQ->Wait();
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return(true);
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}
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Sampler *Device::CreateSampler(VkSamplerCreateInfo *sci)
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{
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if(!sci)return(nullptr);
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VkSampler sampler;
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sci->sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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//if(attr->physical_device->features.samplerAnisotropy) //不知道为什么不准,先全部禁用吧
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//{
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// sci->maxAnisotropy = attr->physical_device->properties.limits.maxSamplerAnisotropy;
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// sci->anisotropyEnable = VK_TRUE;
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//}
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//else
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{
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sci->maxAnisotropy = 1.0;
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sci->anisotropyEnable = VK_FALSE;
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}
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if(vkCreateSampler(attr->device,sci,nullptr,&sampler)!=VK_SUCCESS)
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return(nullptr);
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return(new Sampler(attr->device,sampler));
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}
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VK_NAMESPACE_END
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