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ULRE/inc/hgl/graph
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hyzboy d5bfd51a87 VertexArray在添加数据区时,增加类型判断
2018-12-07 15:34:16 +08:00
..
Axis.h
增加Axis,BlendMode,Light,Material等定义
2018-11-30 20:04:00 +08:00
BlendMode.h
增加Axis,BlendMode,Light,Material等定义
2018-11-30 20:04:00 +08:00
Light.h
增加light,material等定义
2018-11-30 20:04:15 +08:00
Material.h
增加CodePage,LogInfo
2018-12-05 21:08:18 +08:00
PixelCompoment.h
VertexBuffer相关代码修正至可编译(未做使用测试)
2018-11-30 19:26:08 +08:00
Renderable.h
增加CodePage,LogInfo
2018-12-05 21:08:18 +08:00
RenderDevice.h
hgl/render/改为hgl/graph/
2018-11-30 17:46:58 +08:00
RenderDriver.h
RenderDriver改到hgl::graph名字空间
2018-12-06 21:51:52 +08:00
RenderStatus.h
hgl/render/改为hgl/graph/
2018-11-30 17:46:58 +08:00
RenderWindow.h
hgl/render/改为hgl/graph/
2018-11-30 17:46:58 +08:00
Shader.h
图形部分增加名字空间graph
2018-11-30 19:38:36 +08:00
VertexArray.h
VertexArray在添加数据区时,增加类型判断
2018-12-07 15:34:16 +08:00
VertexBuffer.h
更新VertexBuffer组织方式
2018-12-07 15:32:01 +08:00
VertexBufferBase.h
更新VertexBuffer组织方式
2018-12-07 15:32:01 +08:00
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