260 lines
8.4 KiB
C++
260 lines
8.4 KiB
C++
/*
|
||
Gizmo move
|
||
|
||
ref: Blender 4
|
||
|
||
|
||
0 9-10
|
||
*----------------->>>>
|
||
|
|
||
|
|
||
| 5+
|
||
| +6
|
||
|
|
||
|
|
||
v
|
||
|
||
假设轴尺寸为10
|
||
箭头长度为2,直径为2
|
||
双轴调节正方形,长宽为1,位置为5,5
|
||
|
||
中心球半径为1
|
||
*/
|
||
|
||
#include"GizmoResource.h"
|
||
#include<hgl/graph/SceneNode.h>
|
||
#include<hgl/graph/VKRenderResource.h>
|
||
#include<hgl/graph/InlineGeometry.h>
|
||
#include<hgl/graph/RenderFramework.h>
|
||
#include<hgl/graph/Scene.h>
|
||
#include<hgl/component/MeshComponent.h>
|
||
#include<hgl/io/event/MouseEvent.h>
|
||
#include<hgl/graph/Ray.h>
|
||
|
||
#include<iostream>
|
||
|
||
VK_NAMESPACE_BEGIN
|
||
|
||
namespace
|
||
{
|
||
/**
|
||
* 移动 Gizmo 节点
|
||
*/
|
||
class GizmoMoveNode:public SceneNode,io::MouseEvent
|
||
{
|
||
struct GizmoMoveAxis
|
||
{
|
||
MeshComponent *cylinder; //圆柱
|
||
MeshComponent *cone; //圆锥
|
||
MeshComponent *square; //双轴调节正方形
|
||
};
|
||
|
||
MeshComponent *sphere=nullptr;
|
||
GizmoMoveAxis axis[3]{}; //X,Y,Z 三个轴
|
||
|
||
public:
|
||
|
||
using SceneNode::SceneNode;
|
||
|
||
io::EventDispatcher *GetEventDispatcher() override
|
||
{
|
||
return this; // GizmoMoveNode 处理鼠标事件
|
||
}
|
||
|
||
SceneNode *CreateNode()const override
|
||
{
|
||
return(new GizmoMoveNode);
|
||
}
|
||
|
||
SceneNode *Duplication()const override
|
||
{
|
||
GizmoMoveNode *new_gmn=(GizmoMoveNode *)SceneNode::Duplication();
|
||
|
||
if(!new_gmn)
|
||
return(nullptr);
|
||
|
||
new_gmn->sphere=sphere;
|
||
hgl_cpy(new_gmn->axis,axis);
|
||
|
||
return new_gmn;
|
||
}
|
||
|
||
bool CreateGizmoGeometry(RenderFramework *render_framework)
|
||
{
|
||
ComponentDataPtr SpherePtr =GetGizmoMeshCDP(GizmoShape::Sphere);
|
||
ComponentDataPtr CylinderPtr=GetGizmoMeshCDP(GizmoShape::Cylinder);
|
||
ComponentDataPtr ConePtr =GetGizmoMeshCDP(GizmoShape::Cone);
|
||
ComponentDataPtr SquarePtr =GetGizmoMeshCDP(GizmoShape::Square);
|
||
|
||
if(!SpherePtr )return(false);
|
||
if(!CylinderPtr )return(false);
|
||
if(!ConePtr )return(false);
|
||
if(!SquarePtr )return(false);
|
||
|
||
CreateComponentInfo cci(this);
|
||
|
||
sphere=render_framework->CreateComponent<MeshComponent>(&cci,SpherePtr); //中心球
|
||
sphere->SetOverrideMaterial(GetGizmoMI3D(GizmoColor::White)); //白色
|
||
|
||
{
|
||
Transform tm;
|
||
GizmoMoveAxis *gma;
|
||
MaterialInstance *mi=nullptr;
|
||
|
||
const Vector3f one_scale(1);
|
||
const Vector3f square_scale(2);
|
||
const Vector3f cylinder_scale(GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_HALF_LENGTH);
|
||
|
||
{
|
||
gma=axis+size_t(AXIS::Z);
|
||
mi=GetGizmoMI3D(GizmoColor::Blue);
|
||
|
||
tm.SetScale(cylinder_scale);
|
||
tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
|
||
cci.mat=tm;
|
||
gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //Z 向上圆柱
|
||
gma->cylinder->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(one_scale);
|
||
tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
|
||
cci.mat=tm;
|
||
gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
|
||
gma->cone->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(square_scale);
|
||
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
|
||
cci.mat=tm;
|
||
gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
|
||
gma->square->SetOverrideMaterial(mi);
|
||
}
|
||
|
||
{
|
||
gma=axis+size_t(AXIS::X);
|
||
mi=GetGizmoMI3D(GizmoColor::Red);
|
||
|
||
tm.SetScale(cylinder_scale);
|
||
tm.SetRotation(AxisVector::Y,90);
|
||
tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
|
||
cci.mat=tm;
|
||
gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //X 向右圆柱
|
||
gma->cylinder->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(one_scale);
|
||
tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
|
||
cci.mat=tm;
|
||
gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
|
||
gma->cone->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(square_scale);
|
||
tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
|
||
cci.mat=tm;
|
||
gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
|
||
gma->square->SetOverrideMaterial(mi);
|
||
}
|
||
|
||
{
|
||
gma=axis+size_t(AXIS::Y);
|
||
mi=GetGizmoMI3D(GizmoColor::Green);
|
||
|
||
tm.SetScale(cylinder_scale);
|
||
tm.SetRotation(AxisVector::X,-90);
|
||
tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
|
||
cci.mat=tm;
|
||
gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //X 向右圆柱
|
||
gma->cylinder->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(one_scale);
|
||
tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
|
||
cci.mat=tm;
|
||
gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
|
||
gma->cone->SetOverrideMaterial(mi);
|
||
|
||
tm.SetScale(square_scale);
|
||
tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
|
||
cci.mat=tm;
|
||
gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
|
||
gma->square->SetOverrideMaterial(mi);
|
||
}
|
||
}
|
||
|
||
return(true);
|
||
}
|
||
|
||
bool OnMove(const Vector2i &mouse_coord) override
|
||
{
|
||
CameraControl *cc=GetCameraControl();
|
||
|
||
if(!cc)
|
||
return(false);
|
||
|
||
Ray ray;
|
||
|
||
cc->SetMouseRay(&ray,mouse_coord);
|
||
|
||
Matrix4f l2w=GetLocalToWorldMatrix();
|
||
Vector3f start;
|
||
Vector3f end;
|
||
Vector3f cross_point;
|
||
float dist;
|
||
|
||
start=TransformPosition(l2w,Vector3f(0,0,0)); //将原点转换到世界坐标
|
||
|
||
{
|
||
end=TransformPosition(l2w,Vector3f(GIZMO_CYLINDER_HALF_LENGTH*20,0,0));
|
||
|
||
cross_point=ray.ClosestPoint(start);
|
||
|
||
dist=length(cross_point,start);
|
||
|
||
//dist=ray.ToLineSegmentDistance(start,end);
|
||
|
||
//dist=ray.ToPointDistance(start);
|
||
|
||
MaterialInstance *mi=GetGizmoMI3D(dist<GIZMO_CYLINDER_RADIUS*100?GizmoColor::Yellow:GizmoColor::Red);
|
||
|
||
axis[size_t(AXIS::X)].cylinder->SetOverrideMaterial(mi);
|
||
axis[size_t(AXIS::X)].cone->SetOverrideMaterial(mi);
|
||
|
||
std::cout<<"Mouse: "<<mouse_coord.x<<","<<mouse_coord.y<<std::endl;
|
||
std::cout<<"CrossPoint: "<<cross_point.x<<","<<cross_point.y<<","<<cross_point.z<<std::endl;
|
||
std::cout<<"Ray(Ori): "<<ray.origin.x<<","<<ray.origin.y<<","<<ray.origin.z<<")"<<std::endl;
|
||
std::cout<<"Ray(Dir): "<<ray.direction.x<<","<<ray.direction.y<<","<<ray.direction.z<<")"<<std::endl;
|
||
std::cout<<"Distance: "<<dist<<std::endl;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
};//class GizmoMoveNode:public SceneNode
|
||
|
||
static GizmoMoveNode *sn_gizmo_move=nullptr;
|
||
}//namespace
|
||
|
||
SceneNode *GetGizmoMoveNode()
|
||
{
|
||
return sn_gizmo_move;
|
||
}
|
||
|
||
void ClearGizmoMoveNode()
|
||
{
|
||
SAFE_CLEAR(sn_gizmo_move);
|
||
}
|
||
|
||
bool InitGizmoMoveNode(RenderFramework *render_framework)
|
||
{
|
||
if(sn_gizmo_move)
|
||
return(false);
|
||
|
||
sn_gizmo_move=new GizmoMoveNode;
|
||
|
||
if(!sn_gizmo_move->CreateGizmoGeometry(render_framework))
|
||
{
|
||
delete sn_gizmo_move;
|
||
sn_gizmo_move=nullptr;
|
||
return(false);
|
||
}
|
||
|
||
return(true);
|
||
}
|
||
|
||
VK_NAMESPACE_END
|