38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include<hgl/graph/VKBuffer.h>
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VK_NAMESPACE_BEGIN
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class IndirectCommandBuffer:public DeviceBuffer
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{
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protected:
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uint32_t max_count;
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uint32_t stride;
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private:
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friend class GPUDevice;
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IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb)
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{
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max_count=mc;
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stride=s;
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}
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~IndirectCommandBuffer()=default;
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const uint32_t GetMaxCount ()const { return max_count; }
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const VkDeviceSize GetTotalBytes()const { return stride*max_count; }
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void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
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void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
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void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
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bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
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bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
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};//class IndirectCommandBuffer:public DeviceBuffer
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VK_NAMESPACE_END
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