ULRE/src/ShaderGen/CMakeLists.txt

112 lines
5.1 KiB
CMake

set(SHADERGEN_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/shadergen)
SET(SHADER_CREATER_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfo.h
${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoMap.h
${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoVertex.h
${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoGeometry.h
${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoFragment.h)
SET(SHADER_CREATER_SOURCE_FILES ShaderCreateInfo.cpp
ShaderCreateInfoVertex.cpp
ShaderCreateInfoGeometry.cpp
ShaderCreateInfoFragment.cpp)
SOURCE_GROUP("Material Create Info\\Shader" FILES ${SHADER_CREATER_HEADER_FILES}
${SHADER_CREATER_SOURCE_FILES})
SET(MATERIAL_CREATE_INFO_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/MaterialCreateInfo.h)
SET(MATERIAL_CREATE_INFO_SOURCE_FILES MaterialCreateInfo.cpp)
SOURCE_GROUP("Material Create Info" FILES ${MATERIAL_CREATE_INFO_HEADER_FILES}
${MATERIAL_CREATE_INFO_SOURCE_FILES})
SET(DESC_INFO_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorInfo.h
${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorInfo.h)
SET(DESC_INFO_SOURCE_FILES ShaderDescriptorInfo.cpp
MaterialDescriptorInfo.cpp)
SOURCE_GROUP("Material Create Info\\Descriptor Info" FILES ${DESC_INFO_HEADER_FILES}
${DESC_INFO_SOURCE_FILES})
SET(GLSL_COMPILER_SOURCE GLSLCompiler.h
GLSLCompiler.cpp)
SOURCE_GROUP("GLSL Compiler" FILES ${GLSL_COMPILER_SOURCE})
set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
${STD_MTL_HEADER_PATH}/UBOCommon.h
${STD_MTL_HEADER_PATH}/SamplerName.h
${STD_MTL_HEADER_PATH}/ShaderVariableType.h
ShaderVariableType.cpp
common/MFCommon.h
common/MFGetPosition.h
common/MFGetNormal.h
common/MFCamera.h
common/MFBillboard.h
)
SOURCE_GROUP("Common" FILES ${SHADERGEN_COMMON_FILES})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
SET(BLINN_PHONG_HEADER_FILES ${STD_MTL_HEADER_PATH}/BlinnPhong.h)
SET(STD_MTL_2D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material2DCreateConfig.h
2d/Std2DMaterial.h
2d/Std2DMaterial.cpp
2d/Std2DMaterialLoader.cpp
2d/M_VertexColor2D.cpp
2d/M_PureColor2D.cpp
2d/M_PureTexture2D.cpp
2d/M_RectTexture2D.cpp
2d/M_RectTexture2DArray.cpp
)
SET(STD_MTL_3D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material3DCreateConfig.h
3d/Std3DMaterial.h
3d/Std3DMaterial.cpp
3d/Std3DMaterialLoader.cpp
3d/M_VertexColor3D.cpp
3d/M_VertexLum3D.cpp
3d/M_BillboardDynamicSize.cpp
3d/M_BillboardFixedSize.cpp
3d/M_Billboard.cpp
3d/M_Gizmo3D.cpp
)
SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
${STD_MTL_HEADER_PATH}/StdMaterial.h
${STD_MTL_HEADER_PATH}/ShaderBufferSource.h
StandardMaterial.cpp
MaterialFileData.h
MaterialFileLoader.cpp)
SOURCE_GROUP("Standard Material" FILES ${STD_MTL_SOURCE})
SOURCE_GROUP("Standard Material\\Light Model\\Blinn Phong" FILES ${BLINN_PHONG_HEADER_FILES})
SOURCE_GROUP("Standard Material\\2D" FILES ${STD_MTL_2D_SOURCE_FILES})
SOURCE_GROUP("Standard Material\\3D" FILES ${STD_MTL_3D_SOURCE_FILES})
SET(SHADER_LIBRARY_FILES ShaderLibrary.cpp ShaderLibrary.h)
SOURCE_GROUP("Shader Library" FILES ${SHADER_LIBRARY_FILES})
add_cm_library(ULRE.ShaderGen "ULRE" ${DESC_INFO_HEADER_FILES}
${DESC_INFO_SOURCE_FILES}
${MATERIAL_CREATE_INFO_HEADER_FILES}
${MATERIAL_CREATE_INFO_SOURCE_FILES}
${SHADER_CREATER_HEADER_FILES}
${SHADER_CREATER_SOURCE_FILES}
${GLSL_COMPILER_SOURCE}
${SHADERGEN_COMMON_FILES}
${SHADER_LIBRARY_FILES}
${STD_MTL_SOURCE}
${BLINN_PHONG_HEADER_FILES}
${STD_MTL_2D_SOURCE_FILES}
${STD_MTL_3D_SOURCE_FILES}
)