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ULRE/inc/hgl/graph/mtl
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hyzboy b030684cbd 成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
2025-05-09 01:26:58 +08:00
..
BlinnPhong.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
Material2DCreateConfig.h
准备增加MaterialLibrary
2025-05-05 03:25:19 +08:00
Material3DCreateConfig.h
Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
2025-05-04 23:36:28 +08:00
MaterialConfig.h
初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
2025-05-06 00:41:07 +08:00
MaterialLibrary.h
成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
2025-05-09 01:26:58 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
ShaderBufferSource.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
ShaderVariableType.h
数据模板跟随变动
2025-05-04 19:33:04 +08:00
StdMaterial.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
UBOCommon.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
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