Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
ULRE/inc/hgl/graph/mtl
History
hyzboy 5ba5a331a5 moved Check()/Comp()/From() to .cpp from ShaderVariableType.h
2024-10-29 23:40:32 +08:00
..
BlinnPhong.h
test sunlight UBO ok!
2024-03-10 00:35:35 +08:00
Material2DCreateConfig.h
preparing LerpLine example.
2024-07-30 00:11:04 +08:00
Material3DCreateConfig.h
preparing RenderFramework
2024-10-19 13:08:05 +08:00
MaterialConfig.h
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
2024-05-25 22:47:26 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
ShaderBuffer.h
temporary to disable the RenderList and RenderNode
2023-04-28 11:10:50 +08:00
ShaderVariableType.h
moved Check()/Comp()/From() to .cpp from ShaderVariableType.h
2024-10-29 23:40:32 +08:00
StdMaterial.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
UBOCommon.h
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
2024-07-02 23:43:25 +08:00
UniformBuffer.h
little codes
2024-03-06 13:54:05 +08:00
Powered by Gitea Version: 1.23.6 Page: 125ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API