ULRE/src/RenderDevice/Vulkan/VKDeviceTexture.cpp

370 lines
11 KiB
C++

#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKFence.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
#include<hgl/graph/vulkan/VKMemory.h>
#include<hgl/graph/vulkan/VKImageCreateInfo.h>
VK_NAMESPACE_BEGIN
namespace
{
uint32_t GetMipLevels(uint32_t size)
{
uint32_t level=1;
while(size>>=1)
++level;
return level;
}
}//namespace
bool Device::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
if(tiling==ImageTiling::Optimal)
return(fp.optimalTilingFeatures&bits);
else
return(fp.linearTilingFeatures&bits);
}
Texture2D *Device::CreateTexture2D(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new Texture2D(attr->device,tex_data));
}
Texture2D *Device::CreateTexture2D(Memory *mem,VkImage image,ImageView *image_view,VkImageLayout image_layout,ImageTiling tiling)
{
TextureData *tex_data=new TextureData;
tex_data->memory = mem;
tex_data->image_layout = image_layout;
tex_data->image = image;
tex_data->image_view = image_view;
tex_data->mip_levels = 0;
tex_data->tiling = VkImageTiling(tiling);
return CreateTexture2D(tex_data);
}
void Device::Clear(TextureCreateInfo *tci)
{
if(!tci)return;
if(tci->image)DestoryImage(tci->image);
if(tci->image_view)delete tci->image_view;
if(tci->memory)delete tci->memory;
delete tci;
}
Texture2D *Device::CreateTexture2D(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
if(!tci->image)
{
Image2DCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent.width,tci->extent.height);
tci->image=CreateImage(&ici);
if(!tci->image)
{
Clear(tci);
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageView2D(attr->device,tci->format,tci->extent,tci->aspect,tci->image);
Texture2D *tex=CreateTexture2D(tci->memory,tci->image,tci->image_view,tci->image_layout,tci->tiling);
if(!tex)
{
Clear(tci);
return(nullptr);
}
delete tci;
return tex;
}
Texture2D *Device::CreateTexture2D(VkFormat format,uint32_t width,uint32_t height,VkImageAspectFlags aspectMask,VkImage image,VkImageLayout image_layout,ImageTiling tiling)
{
if(!CheckTextureFormatSupport(format,tiling))return(nullptr);
TextureCreateInfo *tci=new TextureCreateInfo;
tci->extent.width =width;
tci->extent.height =height;
tci->extent.depth =1;
tci->format =format;
tci->aspect =aspectMask;
tci->image =image;
tci->image_layout =image_layout;
tci->tiling =tiling;
return CreateTexture2D(tci);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,ImageTiling tiling)
{
if(!CheckTextureFormatSupport(format,tiling))return(nullptr);
TextureCreateInfo *tci=new TextureCreateInfo;
tci->extent.width =width;
tci->extent.height =height;
tci->extent.depth =1;
tci->format =format;
tci->aspect =aspectMask;
tci->usage =usage;
tci->image_layout =image_layout;
tci->tiling =tiling;
return CreateTexture2D(tci);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,Buffer *buf,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const ImageTiling tiling)
{
if(!buf)return(nullptr);
Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout,tiling);
if(!tex)return(nullptr);
ChangeTexture2D(tex,buf,0,0,width,height);
return(tex);
}
Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const ImageTiling tiling)
{
Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout,tiling);
if(!tex)return(nullptr);
if(data)
{
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
if(buf)
{
ChangeTexture2D(tex,buf,0,0,width,height);
delete buf;
}
}
return(tex);
}
bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count)
{
if(!tex||!buf)
return(false);
VkImageSubresourceRange subresourceRange;
subresourceRange.aspectMask = tex->GetAspect();
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.baseArrayLayer = 0;
subresourceRange.layerCount = 1;
ImageMemoryBarrier imageMemoryBarrier;
imageMemoryBarrier.srcAccessMask = 0;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.image = tex->GetImage();
imageMemoryBarrier.subresourceRange = subresourceRange;
texture_cmd_buf->Begin();
texture_cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
texture_cmd_buf->CopyBufferToImage(
buf->GetBuffer(),
tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
count,
buffer_image_copy);
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
texture_cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return(true);
}
bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,const List<ImageRegion> &ir_list)
{
if(!tex||!buf||ir_list.GetCount()<=0)
return(false);
const int ir_count=ir_list.GetCount();
int count=0;
AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
VkBufferImageCopy *tp=buffer_image_copy;
const ImageRegion *sp=ir_list.GetData();
VkDeviceSize offset=0;
for(int i=0;i<ir_list.GetCount();i++)
{
tp->bufferOffset = offset;
tp->bufferRowLength = 0;
tp->bufferImageHeight = 0;
tp->imageSubresource.aspectMask = tex->GetAspect();
tp->imageSubresource.mipLevel = 0;
tp->imageSubresource.baseArrayLayer = 0;
tp->imageSubresource.layerCount = 1;
tp->imageOffset.x = sp->left;
tp->imageOffset.y = sp->top;
tp->imageOffset.z = 0;
tp->imageExtent.width = sp->width;
tp->imageExtent.height= sp->height;
tp->imageExtent.depth = 1;
offset+=sp->bytes;
++sp;
++tp;
}
return ChangeTexture2D(tex,buf,buffer_image_copy,ir_count);
}
bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height)
{
if(!tex||!buf
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0)
return(false);
VkBufferImageCopy buffer_image_copy;
buffer_image_copy.bufferOffset = 0;
buffer_image_copy.bufferRowLength = 0;
buffer_image_copy.bufferImageHeight = 0;
buffer_image_copy.imageSubresource.aspectMask = tex->GetAspect();
buffer_image_copy.imageSubresource.mipLevel = 0;
buffer_image_copy.imageSubresource.baseArrayLayer = 0;
buffer_image_copy.imageSubresource.layerCount = 1;
buffer_image_copy.imageOffset.x = left;
buffer_image_copy.imageOffset.y = top;
buffer_image_copy.imageOffset.z = 0;
buffer_image_copy.imageExtent.width = width;
buffer_image_copy.imageExtent.height= height;
buffer_image_copy.imageExtent.depth = 1;
return ChangeTexture2D(tex,buf,&buffer_image_copy,1);
}
bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size)
{
if(!tex||!data
||left<0||left+width>tex->GetWidth()
||top<0||top+height>tex->GetHeight()
||width<=0||height<=0
||size<=0)
return(false);
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
bool result=ChangeTexture2D(tex,buf,left,top,width,height);
delete buf;
return(result);
}
bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
{
if(!cmd_bufs||count<=0)
return(false);
textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
textureSQ->WaitQueue();
return(true);
}
Sampler *Device::CreateSampler(VkSamplerCreateInfo *sci)
{
static VkSamplerCreateInfo default_sampler_create_info=
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
nullptr,
0,
VK_FILTER_LINEAR,
VK_FILTER_LINEAR,
VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
0.0f,
false,
0,
false,
VK_COMPARE_OP_NEVER,
0.0f,
1.0f,
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
false
};
if(!sci)
sci=&default_sampler_create_info;
VkSampler sampler;
sci->sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
//if(attr->physical_device->features.samplerAnisotropy) //不知道为什么不准,先全部禁用吧
//{
// sci->maxAnisotropy = attr->physical_device->properties.limits.maxSamplerAnisotropy;
// sci->anisotropyEnable = VK_TRUE;
//}
//else
{
sci->maxAnisotropy = 1.0;
sci->anisotropyEnable = VK_FALSE;
}
if(vkCreateSampler(attr->device,sci,nullptr,&sampler)!=VK_SUCCESS)
return(nullptr);
return(new Sampler(attr->device,sampler));
}
VK_NAMESPACE_END