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ULRE
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ShaderLibrary
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Std3D
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hyzboy
f6e61e70ce
更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
2024-03-12 00:42:32 +08:00
..
BlinnPhong
更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
2024-03-12 00:42:32 +08:00
MetricCellsGrid.mtl
first step for BlinnPhongPureColor
2023-10-31 17:59:12 +08:00
PureColor3D.mtl
first run MetricCellsGrid OK!
2023-10-13 19:22:11 +08:00
VertexColor3D.mtl
used "VertexInput" state in .mtl file-format.
2023-10-09 02:21:56 +08:00
VertexLum3D.mtl
test ok that LoadPureColor2D material from file.
2023-10-10 10:57:29 +08:00