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ULRE/src/ShaderGen/common
History
hyzboy b63edb2f89 renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
..
light
added newly files and adjust comments.
2023-10-11 18:50:06 +08:00
MFBillboard.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
MFCamera.h
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
2024-07-02 23:43:25 +08:00
MFCommon.h
[WIP] next step is ShaderCreateInfo::ProcOutput
2024-06-19 09:35:54 +08:00
MFGetNormal.h
resume GetNormalMatrix/GetNormal in auto shader.
2024-03-12 23:04:12 +08:00
MFGetPosition.h
PlaneGrid use 2d position format instead of 3d.
2024-06-02 20:15:56 +08:00
MFRectPrimitive.h
texture_rect_array was run OK!
2023-09-25 21:49:35 +08:00
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