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ULRE/src/SceneGraph
History
hyzboy 7169429ede 数据模板跟随变动
2025-05-04 19:33:04 +08:00
..
component
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
font
renamed to SortedSet from SortedSets
2024-11-18 13:19:11 +08:00
module
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
render
整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理
2025-03-18 00:38:43 +08:00
scene
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
Vulkan
数据模板跟随变动
2025-05-04 19:33:04 +08:00
Bitmap2DLoader.cpp
support C++20
2024-07-26 03:24:44 +08:00
CMakeLists.txt
StaticMeshComponentManager
2025-04-01 01:11:32 +08:00
InlineGeometry.cpp
Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions.
2024-08-30 01:28:49 +08:00
Mesh.cpp
…
PrimitiveCreater.cpp
Added PrimitiveCreater::hasIndex()
2024-08-30 01:28:20 +08:00
RenderFramework.cpp
Added Resize/event transmit
2025-03-06 01:24:25 +08:00
TextureLoader.cpp
support C++20
2024-07-26 03:24:44 +08:00
TileData.cpp
use shorter name of manager/modules....
2025-01-25 22:31:48 +08:00
VertexDataManager.cpp
use AnsiString in shader
2024-07-26 03:25:09 +08:00
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