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ULRE/src/SceneGraph
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hyzboy 713e76215c use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
2021-06-22 17:39:15 +08:00
..
font
(WIP) renamed a few values, new SceneTreeToRenderList
2021-05-11 20:45:00 +08:00
shader
use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
2021-06-22 17:39:15 +08:00
Vulkan
use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
2021-06-22 17:39:15 +08:00
CMakeLists.txt
merged codes into RenderList they from SceneTreeToRenderList.
2021-06-19 20:31:07 +08:00
InlineGeometry.cpp
add uv_scale values at TrousCreateInfo
2020-10-22 21:23:35 +08:00
Mesh.cpp
submodules update
2020-01-23 21:00:35 +08:00
RenderableCreater.cpp
remove vulkan namespace
2020-10-21 12:47:06 +08:00
RenderList.cpp
renamed DescriptorSetsType to DescriptorSetType
2021-06-22 14:48:08 +08:00
SceneFile.cpp
submodules update
2020-01-23 21:00:35 +08:00
SceneNode.cpp
used protected scope it's render_obj of SceneNode
2021-06-15 19:02:51 +08:00
SceneOrient.cpp
add new construct function of SceneOrient
2021-06-10 18:55:40 +08:00
Texture2DLoader.cpp
support texture file with mipmaps data.
2020-10-25 21:29:18 +08:00
TileData.cpp
a lot of rename
2020-10-21 12:39:22 +08:00
VertexAttribData.cpp
remove vulkan namespace
2020-10-21 12:47:06 +08:00
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