ULRE/src/SceneGraph/Vulkan/VKBuffer.cpp

10 lines
184 B
C++

#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
GPUBuffer::~GPUBuffer()
{
if(buf.memory)delete buf.memory;
vkDestroyBuffer(device,buf.buffer,nullptr);
}
VK_NAMESPACE_END