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69ed5eb859b4e4c2b35d68c4b398615e24fb6d91
ULRE/inc/hgl
History
hyzboy 69ed5eb859 Scene::GetEventDispatcher()改为返回引用而非指针
2025-07-27 07:41:48 +08:00
..
component
独立CreateComponentInfo.h
2025-07-15 22:47:27 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
Scene::GetEventDispatcher()改为返回引用而非指针
2025-07-27 07:41:48 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
shadergen
Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
util
support String
2020-09-05 17:54:21 +08:00
.directory
删除glm下载文件
2018-11-27 15:45:20 +08:00
WorkManager.h
重新命名EventDispatcher的添加/解决函数
2025-07-17 02:26:00 +08:00
WorkObject.h
在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
2025-07-24 01:28:16 +08:00
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