110 lines
5.0 KiB
CMake
110 lines
5.0 KiB
CMake
set(SHADERGEN_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/shadergen)
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SET(SHADER_CREATER_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfo.h
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${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoMap.h
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${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoVertex.h
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${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoGeometry.h
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${SHADERGEN_INCLUDE_PATH}/ShaderCreateInfoFragment.h)
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SET(SHADER_CREATER_SOURCE_FILES ShaderCreateInfo.cpp
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ShaderCreateInfoVertex.cpp
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ShaderCreateInfoGeometry.cpp
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ShaderCreateInfoFragment.cpp)
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SOURCE_GROUP("Material Create Info\\Shader" FILES ${SHADER_CREATER_HEADER_FILES}
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${SHADER_CREATER_SOURCE_FILES})
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SET(MATERIAL_CREATE_INFO_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/MaterialCreateInfo.h)
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SET(MATERIAL_CREATE_INFO_SOURCE_FILES MaterialCreateInfo.cpp)
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SOURCE_GROUP("Material Create Info" FILES ${MATERIAL_CREATE_INFO_HEADER_FILES}
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${MATERIAL_CREATE_INFO_SOURCE_FILES})
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SET(DESC_INFO_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorInfo.h
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${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorInfo.h)
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SET(DESC_INFO_SOURCE_FILES ShaderDescriptorInfo.cpp
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MaterialDescriptorInfo.cpp)
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SOURCE_GROUP("Material Create Info\\Descriptor Info" FILES ${DESC_INFO_HEADER_FILES}
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${DESC_INFO_SOURCE_FILES})
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SET(GLSL_COMPILER_SOURCE GLSLCompiler.h
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GLSLCompiler.cpp)
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SOURCE_GROUP("GLSL Compiler" FILES ${GLSL_COMPILER_SOURCE})
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set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
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SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
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${STD_MTL_HEADER_PATH}/UBOCommon.h
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${STD_MTL_HEADER_PATH}/SamplerName.h
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${STD_MTL_HEADER_PATH}/ShaderVariableType.h
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common/MFCommon.h
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common/MFGetPosition.h
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common/MFGetNormal.h
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common/MFCamera.h
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common/MFBillboard.h
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)
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SOURCE_GROUP("Common" FILES ${SHADERGEN_COMMON_FILES})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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SET(BLINN_PHONG_HEADER_FILES ${STD_MTL_HEADER_PATH}/BlinnPhong.h)
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SET(STD_MTL_2D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material2DCreateConfig.h
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2d/Std2DMaterial.h
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2d/Std2DMaterial.cpp
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2d/Std2DMaterialLoader.cpp
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2d/M_VertexColor2D.cpp
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2d/M_PureColor2D.cpp
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2d/M_PureTexture2D.cpp
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2d/M_RectTexture2D.cpp
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2d/M_RectTexture2DArray.cpp
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)
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SET(STD_MTL_3D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material3DCreateConfig.h
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3d/Std3DMaterial.h
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3d/Std3DMaterial.cpp
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3d/Std3DMaterialLoader.cpp
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3d/M_VertexColor3D.cpp
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3d/M_VertexLum3D.cpp
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3d/M_BillboardDynamicSize.cpp
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3d/M_BillboardFixedSize.cpp
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3d/M_Billboard.cpp
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)
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SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
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${STD_MTL_HEADER_PATH}/StdMaterial.h
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${STD_MTL_HEADER_PATH}/ShaderBuffer.h
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StandardMaterial.cpp
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MaterialFileData.h
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MaterialFileLoader.cpp)
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SOURCE_GROUP("Standard Material" FILES ${STD_MTL_SOURCE})
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SOURCE_GROUP("Standard Material\\Light Model\\Blinn Phong" FILES ${BLINN_PHONG_HEADER_FILES})
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SOURCE_GROUP("Standard Material\\2D" FILES ${STD_MTL_2D_SOURCE_FILES})
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SOURCE_GROUP("Standard Material\\3D" FILES ${STD_MTL_3D_SOURCE_FILES})
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SET(SHADER_LIBRARY_FILES ShaderLibrary.cpp ShaderLibrary.h)
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SOURCE_GROUP("Shader Library" FILES ${SHADER_LIBRARY_FILES})
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add_cm_library(ULRE.ShaderGen "ULRE" ${DESC_INFO_HEADER_FILES}
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${DESC_INFO_SOURCE_FILES}
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${MATERIAL_CREATE_INFO_HEADER_FILES}
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${MATERIAL_CREATE_INFO_SOURCE_FILES}
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${SHADER_CREATER_HEADER_FILES}
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${SHADER_CREATER_SOURCE_FILES}
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${GLSL_COMPILER_SOURCE}
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${SHADERGEN_COMMON_FILES}
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${SHADER_LIBRARY_FILES}
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${STD_MTL_SOURCE}
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${BLINN_PHONG_HEADER_FILES}
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${STD_MTL_2D_SOURCE_FILES}
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${STD_MTL_3D_SOURCE_FILES}
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)
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