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ULRE/src/ShaderGen/3d
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hyzboy 686372b60f added ShaderVariableType.h
2024-06-18 01:28:53 +08:00
..
M_Billboard.cpp
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
M_BillboardDynamicSize.cpp
added ShaderVariableType.h
2024-06-18 01:28:53 +08:00
M_BillboardFixedSize.cpp
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
M_VertexColor3D.cpp
used FragColor instead of Color in Fragment shader.
2023-10-09 20:56:56 +08:00
M_VertexLum3D.cpp
used FragColor instead of Color in Fragment shader.
2023-10-09 20:56:56 +08:00
Std3DMaterial.cpp
PlaneGrid use 2d position format instead of 3d.
2024-06-02 20:15:56 +08:00
Std3DMaterial.h
moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
2023-10-09 20:56:25 +08:00
Std3DMaterialLoader.cpp
[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
2024-05-26 02:25:49 +08:00
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