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ULRE/inc/hgl/component
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hyzboy 5ee42c2ae2 MeshComponentManager::CreateComponent返回值统一改为Component
2025-06-23 23:52:09 +08:00
..
collision
增加一些新的COLLISION COMPONENT定义
2025-06-23 18:54:16 +08:00
Component.h
ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
MeshComponent.h
MeshComponentManager::CreateComponent返回值统一改为Component
2025-06-23 23:52:09 +08:00
PrimitiveComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
RenderComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
SceneComponent.h
实现了由Component实现的自我复制,而无需关心具体的Component派生类.
2025-06-16 00:28:21 +08:00
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