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ULRE/inc/hgl/graph/mtl
History
hyzboy 59b3ec6bf3 preparing RenderFramework
2024-10-19 13:08:05 +08:00
..
BlinnPhong.h
test sunlight UBO ok!
2024-03-10 00:35:35 +08:00
Material2DCreateConfig.h
preparing LerpLine example.
2024-07-30 00:11:04 +08:00
Material3DCreateConfig.h
preparing RenderFramework
2024-10-19 13:08:05 +08:00
MaterialConfig.h
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
2024-05-25 22:47:26 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
ShaderBuffer.h
temporary to disable the RenderList and RenderNode
2023-04-28 11:10:50 +08:00
ShaderVariableType.h
use Contains instead of IsMember/IsExist
2024-10-05 22:51:27 +08:00
StdMaterial.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
UBOCommon.h
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
2024-07-02 23:43:25 +08:00
UniformBuffer.h
little codes
2024-03-06 13:54:05 +08:00
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