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ULRE/inc/hgl/shadergen
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hyzboy 1d866abb48
use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
2023-10-07 23:35:22 +08:00
..
MaterialCreateInfo.h
OK???? 3rd_draw_triangle_use_RenderList run OK!.
2023-09-05 20:19:53 +08:00
MaterialDescriptorInfo.h
support MI_MAX_COUNT in ShaderGen
2023-06-02 20:45:19 +08:00
ShaderCreateInfo.h
use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
2023-10-07 23:35:22 +08:00
ShaderCreateInfoFragment.h
removed ShaderCreateInfoFragment::UseDefaultMain
2023-10-07 23:34:36 +08:00
ShaderCreateInfoGeometry.h
texture_rect run ok!
2023-09-21 22:11:20 +08:00
ShaderCreateInfoMap.h
removed shadergen namespace
2023-03-21 18:05:48 +08:00
ShaderCreateInfoVertex.h
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
ShaderDescriptorInfo.h
optimized codes of ShaderCreateInfo::ProcDefine
2023-06-05 17:01:13 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
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