60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/AABB.h>
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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/**
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* 单一图元数据访问接口<br>
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*
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* 这个只是单纯的提供原始VAB/IB数据,派生为两类
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*
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* 一类是传统的,使用独统的独立VAB的
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* 一类是使用VDM的
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*
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*
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*
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* WIP: *** 1.将数据全部转移到PrimitiveData,完成旧的渲染测试
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* 2.改成抽象类,将独立VAB的做成一个实现
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* 3.实现VDM支持
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*/
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class Primitive
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{
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protected:
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AnsiString prim_name;
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PrimitiveData *prim_data;
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protected:
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AABB BoundingBox;
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protected:
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Primitive(const AnsiString &pn,PrimitiveData *pd)
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{
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prim_name=pn;
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prim_data=pd;
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}
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public:
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virtual ~Primitive()=default;
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public:
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const AnsiString & GetName ()const{ return prim_name; }
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const VkDeviceSize GetVertexCount ()const;
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const int GetVACount ()const;
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VABAccess * GetVABAccess (const AnsiString &);
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IBAccess * GetIBAccess ();
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
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Primitive *CreatePrimitivePrivate(const AnsiString &,PrimitiveData *);
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Primitive *CreatePrimitivePrivate(VertexDataManager *,const AnsiString &,PrimitiveData *);
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VK_NAMESPACE_END
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