ULRE/src/SceneGraph/Vulkan/VKMaterialInstance.cpp

62 lines
1.4 KiB
C++

#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKShaderModule.h>
VK_NAMESPACE_BEGIN
MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
{
VIL *vil=CreateVIL(vil_cfg);
if(!vil)return(nullptr);
return(new MaterialInstance(this,vil));
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
{
material=mtl;
vil=v;
}
bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindUBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool MaterialInstance::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
mp->Update();
return(true);
}
bool MaterialInstance::BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
{
MaterialParameters *mp=material->GetMP(type);
if(!mp)
return(false);
if(!mp->BindImageSampler(name,tex,sampler))return(false);
mp->Update();
return(true);
}
VK_NAMESPACE_END