ULRE/src/ShaderGen/ShaderLibrary.h

13 lines
243 B
C

#pragma once
#include<hgl/type/String.h>
#include<hgl/graph/mtl/StdMaterial.h>
STD_MTL_NAMESPACE_BEGIN
//void SetGlobalDefine(const AnsiString &,const AnsiString &);
const AnsiString *LoadShader(const AnsiString &);
STD_MTL_NAMESPACE_END