ULRE/src/ShaderGen/common/MFBillboard.h
2023-10-06 22:25:39 +08:00

39 lines
780 B
C++

#pragma once
#include"MFCamera.h"
#include<hgl/graph/mtl/ShaderBuffer.h>
STD_MTL_NAMESPACE_BEGIN
namespace func
{
//@link http://www.opengl-tutorial.org/intermediate-tutorials/billboards-particles/billboards/
constexpr const ShaderBufferSource SBS_Billboard=
{
"BillboardData",
"billboard",
R"(
vec2 center;
vec2 size;
)"
};
constexpr const char *GetBillboardPosition=R"(
vec4 GetBillboardPosition()
{
mat4 cv_mat =GetCameraViewMatrix();
vec3 cv_right =GetViewRight(cv_mat);
vec3 cv_up =GetViewUp(cv_mat);
vec3 pos =GetPosition3D();
vec3(billboard.center,0)+
cv_right*pos.x*billboard.size.x+
cv_up *pos.y*billboard.size.y;
}
)";
}//namespace func
STD_MTL_NAMESPACE_END