ULRE/inc/hgl/graph/VKRenderable.h

84 lines
2.6 KiB
C++

#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
#define HGL_GRAPH_RENDERABLE_INCLUDE
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDescriptorSet.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct VertexInputData
{
uint32_t first_binding;
uint32_t binding_count;
VkBuffer *buffer_list;
VkDeviceSize *buffer_offset;
};
struct VertexInputDataGroup
{
const VIL *vil;
VertexInputData vid[size_t(VertexInputGroup::RANGE_SIZE)];
public:
VertexInputDataGroup(const VIL *);
~VertexInputDataGroup();
};
/**
* 可渲染对象<br>
*/
class Renderable ///可渲染对象实例
{
Pipeline * pipeline;
MaterialInstance * mat_inst;
Primitive * primitive;
VertexInputDataGroup *vid_group;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputDataGroup *);
public:
virtual ~Renderable();
void UpdatePipeline (Pipeline *p){pipeline=p;}
Pipeline * GetPipeline (){return pipeline;}
VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
MaterialInstance * GetMaterialInstance (){return mat_inst;}
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const VertexInputData * GetVertexInputData (const VertexInputGroup &vig)const
{
RANGE_CHECK_RETURN_NULLPTR(vig)
return vid_group->vid+size_t(vig);
}
IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
public: //instance support
virtual const uint32_t GetInstanceCount ()const{return 1;}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDERABLE_INCLUDE