ULRE/ShaderLibrary/Std3D/BlinnPhongPureColor.mtl

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#Material
Name Blinn-phong shading model only color
Base Std3D
Require LocalToWorld,Camera,Sun
#MaterialInstance
Code
{
float Diffuse;
float Intensity;
}
#VertexInput
vec3 Normal
#Vertex
Output
{
vec3 Normal;
}
Code
{
void main()
{
gl_Position=GetPosition3D();
}
}
#Fragment