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ULRE/inc/hgl/graph/mtl
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hyzboy 2dd60fee7f 将static MaterialFactory 定义移到.h
2025-05-17 20:01:17 +08:00
..
BlinnPhong.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
Material2DCreateConfig.h
将static MaterialFactory 定义移到.h
2025-05-17 20:01:17 +08:00
Material3DCreateConfig.h
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
2025-05-16 09:12:33 +08:00
MaterialConfig.h
将static MaterialFactory 定义移到.h
2025-05-17 20:01:17 +08:00
MaterialLibrary.h
将static MaterialFactory 定义移到.h
2025-05-17 20:01:17 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
ShaderBufferSource.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
ShaderVariableType.h
数据模板跟随变动
2025-05-04 19:33:04 +08:00
StdMaterial.h
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
2025-05-16 09:12:33 +08:00
UBOCommon.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
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