ULRE/inc/hgl/graph/StaticMesh.h

31 lines
480 B
C++

#pragma once
#include<hgl/graph/VKRenderable.h>
#include<hgl/type/SortedSets.h>
#include<hgl/graph/SceneNode.h>
VK_NAMESPACE_BEGIN
class StaticMesh
{
protected:
RenderResource *rr;
SceneNode *root_node;
private:
StaticMesh(RenderResource *,SceneNode *);
public:
virtual ~StaticMesh();
static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
public:
SceneNode *GetScene(){return root_node;}
};//class StaticMesh
VK_NAMESPACE_END