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ULRE
/
inc
/
hgl
History
hyzboy
27e5d0bdca
Billboard Shader增加可指定正面为顺时针/逆时针
2025-06-25 02:04:36 +08:00
..
component
增加一些注释说明,部分来自AI
2025-06-24 13:10:42 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
Billboard Shader增加可指定正面为顺时针/逆时针
2025-06-25 02:04:36 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
…
shadergen
ShaderCreateInfo增加user_data_liost/AddUserData,用于添加自定义数据代码
2025-06-25 02:03:29 +08:00
util
support String
2020-09-05 17:54:21 +08:00
.directory
…
WorkManager.h
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
WorkObject.h
建立CreateComponentInfo结构,用于CreateComponent时传递参数
2025-06-25 02:02:51 +08:00