ULRE/src/SceneGraph/Vulkan/VKMaterial.cpp

50 lines
1.0 KiB
C++

#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKVertexInput.h>
#include"VKPipelineLayoutData.h"
VK_NAMESPACE_BEGIN
MaterialData::~MaterialData()
{
for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
if(mp_array[i])
delete mp_array[i];
delete shader_maps;
SAFE_CLEAR(desc_manager);
delete vertex_input;
}
Material::~Material()
{
delete data->pipeline_layout_data;
delete data;
}
const VkPipelineLayout Material::GetPipelineLayout()const
{
return data->pipeline_layout_data->pipeline_layout;
}
const bool Material::hasSet(const DescriptorSetType &dst)const
{
return data->desc_manager->hasSet(dst);
}
VIL *Material::CreateVIL(const VILConfig *format_map)
{
return data->vertex_input->CreateVIL(format_map);
}
bool Material::Release(VIL *vil)
{
return data->vertex_input->Release(vil);
}
const uint Material::GetVILCount()
{
return data->vertex_input->GetInstanceCount();
}
VK_NAMESPACE_END