Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
ULRE/src/SceneGraph
History
hyzboy 118ee6e570 变量改名
2025-06-04 00:18:32 +08:00
..
component
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
font
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
module
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
render
SceneWorld文件改名为Scene
2025-06-04 00:10:27 +08:00
scene
变量改名
2025-06-04 00:18:32 +08:00
Vulkan
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
Bitmap2DLoader.cpp
support C++20
2024-07-26 03:24:44 +08:00
CMakeLists.txt
SceneWorld文件改名为Scene
2025-06-04 00:10:27 +08:00
InlineGeometry.cpp
Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions.
2024-08-30 01:28:49 +08:00
Mesh.cpp
submodules update
2020-01-23 21:00:35 +08:00
PrimitiveCreater.cpp
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
RenderFramework.cpp
初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
2025-05-06 00:41:07 +08:00
TextureLoader.cpp
support C++20
2024-07-26 03:24:44 +08:00
TileData.cpp
use shorter name of manager/modules....
2025-01-25 22:31:48 +08:00
VertexDataManager.cpp
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
Powered by Gitea Version: 1.23.6 Page: 1221ms Template: 43ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API