ULRE/src/ShaderGen/GLSLCompiler.cpp

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#include"GLSLCompiler.h"
#include<hgl/platform/ExternalModule.h>
#include<hgl/type/StringList.h>
#include<hgl/filesystem/FileSystem.h>
#include<vulkan/vulkan.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/log/Logger.h>
namespace hgl
{
namespace graph
{
// <20><>ͬ<EFBFBD><CDAC>EShTargetLanguageVersion
constexpr const uint32_t SPV_VERSION_1_0 = (1 << 16); // SPIR-V 1.0
constexpr const uint32_t SPV_VERSION_1_1 = (1 << 16) | (1 << 8); // SPIR-V 1.1
constexpr const uint32_t SPV_VERSION_1_2 = (1 << 16) | (2 << 8); // SPIR-V 1.2
constexpr const uint32_t SPV_VERSION_1_3 = (1 << 16) | (3 << 8); // SPIR-V 1.3
constexpr const uint32_t SPV_VERSION_1_4 = (1 << 16) | (4 << 8); // SPIR-V 1.4
constexpr const uint32_t SPV_VERSION_1_5 = (1 << 16) | (5 << 8); // SPIR-V 1.5
constexpr const uint32_t SPV_VERSION_1_6 = (1 << 16) | (6 << 8); // SPIR-V 1.6
enum class ShaderLanguageType
{
GLSL=0,
HLSL,
MAX=0xff
};//enum class ShaderType
struct CompileInfo
{
ShaderLanguageType shader_type = ShaderLanguageType::GLSL;
const char * entrypoint = nullptr; //it only used in HLSL
uint32_t includes_count = 0;
const char ** includes = nullptr;
const char * preamble = nullptr;
uint32_t vulkan_version = VK_API_VERSION_1_0;
uint32_t spv_version = SPV_VERSION_1_0;
};
static CompileInfo compile_info;
void SetShaderCompilerVersion(const VulkanPhyDevice *pd)
{
const auto &pdp=pd->GetProperties();
compile_info.vulkan_version =pdp.apiVersion;
if(pdp.apiVersion>=VK_API_VERSION_1_3)compile_info.spv_version=SPV_VERSION_1_6;else
if(pdp.apiVersion>=VK_API_VERSION_1_2)compile_info.spv_version=SPV_VERSION_1_5;else
if(pd->CheckExtensionSupport(VK_KHR_SPIRV_1_4_EXTENSION_NAME))
compile_info.spv_version=SPV_VERSION_1_4;else
if(pdp.apiVersion>=VK_API_VERSION_1_1)compile_info.spv_version=SPV_VERSION_1_3;else
compile_info.spv_version=SPV_VERSION_1_0;
}
struct SPVParseData;
struct GLSLCompilerInterface
{
bool (*Init)();
void (*Close)();
bool (*GetLimit)(void *,const int);
bool (*SetLimit)(void *,const int);
uint32_t (*GetType)(const char *ext_name);
SPVData * (*Compile)(const uint32_t stage,const char *shader_source, const CompileInfo *ci);
SPVData * (*CompileFromPath)(const uint32_t stage,const char *shader_filename, const CompileInfo *ci);
void (*Free)(SPVData *);
SPVParseData *(*ParseSPV)(SPVData *spv_data);
void (*FreeParseSPVData)(SPVParseData *);
};
static ExternalModule *gsi_module=nullptr;
static GLSLCompilerInterface *gsi=nullptr;
typedef GLSLCompilerInterface *(*GetInterfaceFUNC)();
bool InitShaderCompiler()
{
compile_info.includes=nullptr;
compile_info.includes_count=0;
if(gsi)return(true);
OSString cur_path;
OSString glsl_compiler_fullname;
if(!filesystem::GetCurrentPath(cur_path))
return(false);
glsl_compiler_fullname=filesystem::MergeFilename(cur_path,OS_TEXT("GLSLCompiler") HGL_PLUGIN_EXTNAME);
gsi_module=LoadExternalModule(glsl_compiler_fullname);
if(!gsi_module)return(false);
GetInterfaceFUNC get_func;
get_func=GetInterfaceFUNC(gsi_module->GetFunc("GetInterface"));
if(get_func)
{
gsi=get_func();
if(gsi)
{
if(gsi->Init())
return(true);
}
}
delete gsi_module;
gsi_module=nullptr;
return(false);
}
void CloseShaderCompiler()
{
delete[] compile_info.includes;
compile_info.includes=nullptr;
if(gsi)
{
gsi->Close();
gsi=nullptr;
}
if(gsi_module)
{
delete gsi_module;
gsi_module=nullptr;
}
}
const char PreambleString[]="";//#extension GL_GOOGLE_include_directive : require\n";
void RebuildGLSLIncludePath()
{
compile_info.preamble=PreambleString;
}
void FreeSPVData(SPVData *spv_data)
{
if(gsi)
gsi->Free(spv_data);
}
SPVData *CompileShader(const uint32_t type,const char *source)
{
if(!gsi)
return(nullptr);
ByteOrderMask bom=CheckBOM(source);
if(bom==ByteOrderMask::UTF8)
source+=3;
else
if(bom!=ByteOrderMask::NONE)
return(nullptr);
SPVData *spv=gsi->Compile(type,source,&compile_info);
if(!spv)return(nullptr);
const bool result=spv->result;
if(!result)
{
LOG_ERROR("Compile shader failed, error info: "+AnsiString(spv->log));
FreeSPVData(spv);
return(nullptr);
}
return spv;
}
}//namespace graph
}//namespace hgl