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ULRE/inc/hgl/graph/mtl
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hyzboy 0e789b6f47 各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
..
BlinnPhong.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
Material2DCreateConfig.h
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
Material3DCreateConfig.h
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
MaterialConfig.h
将static MaterialFactory 定义移到.h
2025-05-17 20:01:17 +08:00
MaterialLibrary.h
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
ShaderBufferSource.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
ShaderVariableType.h
数据模板跟随变动
2025-05-04 19:33:04 +08:00
StdMaterial.h
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
UBOCommon.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
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