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0b2d3d100ae3240338dcd89e39a32d8a4a5dd7a9
ULRE
/
inc
/
hgl
/
component
History
hyzboy
510168e912
CreateComponentInfo代码排版
2025-07-27 16:46:35 +08:00
..
collision
增加一些新的COLLISION COMPONENT定义
2025-06-23 18:54:16 +08:00
Component.h
英文语法修改Registry->Register
2025-07-03 10:16:34 +08:00
CreateComponentInfo.h
CreateComponentInfo代码排版
2025-07-27 16:46:35 +08:00
MeshComponent.h
进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
2025-07-08 13:46:35 +08:00
PrimitiveComponent.h
新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX
2025-07-09 00:45:03 +08:00
RenderComponent.h
MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
2025-07-06 12:09:11 +08:00
SceneComponent.h
实现了由Component实现的自我复制,而无需关心具体的Component派生类.
2025-06-16 00:28:21 +08:00