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0b2d3d100ae3240338dcd89e39a32d8a4a5dd7a9
ULRE/inc/hgl
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hyzboy 0b2d3d100a Scene增加RenderFramework属性,SceneNode增加获取RenderFramework功能
2025-07-28 00:09:01 +08:00
..
component
CreateComponentInfo代码排版
2025-07-27 16:46:35 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
Scene增加RenderFramework属性,SceneNode增加获取RenderFramework功能
2025-07-28 00:09:01 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
shadergen
Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
util
support String
2020-09-05 17:54:21 +08:00
.directory
删除glm下载文件
2018-11-27 15:45:20 +08:00
WorkManager.h
重新命名EventDispatcher的添加/解决函数
2025-07-17 02:26:00 +08:00
WorkObject.h
在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
2025-07-24 01:28:16 +08:00
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