185 lines
5.7 KiB
C++
185 lines
5.7 KiB
C++
#include"GLSLCompiler.h"
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#include<hgl/platform/ExternalModule.h>
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#include<hgl/type/StringList.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<vulkan/vulkan.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/log/Logger.h>
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namespace hgl
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{
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namespace graph
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{
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// µÈͬÓÚEShTargetLanguageVersion
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constexpr const uint32_t SPV_VERSION_1_0 = (1 << 16); // SPIR-V 1.0
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constexpr const uint32_t SPV_VERSION_1_1 = (1 << 16) | (1 << 8); // SPIR-V 1.1
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constexpr const uint32_t SPV_VERSION_1_2 = (1 << 16) | (2 << 8); // SPIR-V 1.2
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constexpr const uint32_t SPV_VERSION_1_3 = (1 << 16) | (3 << 8); // SPIR-V 1.3
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constexpr const uint32_t SPV_VERSION_1_4 = (1 << 16) | (4 << 8); // SPIR-V 1.4
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constexpr const uint32_t SPV_VERSION_1_5 = (1 << 16) | (5 << 8); // SPIR-V 1.5
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constexpr const uint32_t SPV_VERSION_1_6 = (1 << 16) | (6 << 8); // SPIR-V 1.6
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enum class ShaderLanguageType
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{
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderLanguageType shader_type = ShaderLanguageType::GLSL;
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const char * entrypoint = nullptr; //it only used in HLSL
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uint32_t includes_count = 0;
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const char ** includes = nullptr;
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const char * preamble = nullptr;
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uint32_t vulkan_version = VK_API_VERSION_1_0;
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uint32_t spv_version = SPV_VERSION_1_0;
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};
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static CompileInfo compile_info;
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void SetShaderCompilerVersion(const GPUPhysicalDevice *pd)
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{
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const auto &pdp=pd->GetProperties();
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compile_info.vulkan_version =pdp.apiVersion;
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if(pdp.apiVersion>=VK_API_VERSION_1_3)compile_info.spv_version=SPV_VERSION_1_6;else
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if(pdp.apiVersion>=VK_API_VERSION_1_2)compile_info.spv_version=SPV_VERSION_1_5;else
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if(pd->CheckExtensionSupport(VK_KHR_SPIRV_1_4_EXTENSION_NAME))
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compile_info.spv_version=SPV_VERSION_1_4;else
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if(pdp.apiVersion>=VK_API_VERSION_1_1)compile_info.spv_version=SPV_VERSION_1_3;else
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compile_info.spv_version=SPV_VERSION_1_0;
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}
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struct SPVParseData;
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struct GLSLCompilerInterface
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{
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bool (*Init)();
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void (*Close)();
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bool (*GetLimit)(void *,const int);
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bool (*SetLimit)(void *,const int);
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uint32_t (*GetType)(const char *ext_name);
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SPVData * (*Compile)(const uint32_t stage,const char *shader_source, const CompileInfo *ci);
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SPVData * (*CompileFromPath)(const uint32_t stage,const char *shader_filename, const CompileInfo *ci);
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void (*Free)(SPVData *);
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SPVParseData *(*ParseSPV)(SPVData *spv_data);
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void (*FreeParseSPVData)(SPVParseData *);
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};
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static ExternalModule *gsi_module=nullptr;
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static GLSLCompilerInterface *gsi=nullptr;
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typedef GLSLCompilerInterface *(*GetInterfaceFUNC)();
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bool InitShaderCompiler()
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{
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compile_info.includes=nullptr;
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compile_info.includes_count=0;
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if(gsi)return(true);
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OSString cur_path;
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OSString glsl_compiler_fullname;
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if(!filesystem::GetCurrentPath(cur_path))
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return(false);
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glsl_compiler_fullname=filesystem::MergeFilename(cur_path,OS_TEXT("GLSLCompiler") HGL_PLUGIN_EXTNAME);
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gsi_module=LoadExternalModule(glsl_compiler_fullname);
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if(!gsi_module)return(false);
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GetInterfaceFUNC get_func;
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get_func=GetInterfaceFUNC(gsi_module->GetFunc("GetInterface"));
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if(get_func)
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{
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gsi=get_func();
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if(gsi)
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{
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if(gsi->Init())
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return(true);
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}
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}
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delete gsi_module;
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gsi_module=nullptr;
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return(false);
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}
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void CloseShaderCompiler()
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{
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delete[] compile_info.includes;
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compile_info.includes=nullptr;
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if(gsi)
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{
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gsi->Close();
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gsi=nullptr;
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}
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if(gsi_module)
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{
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delete gsi_module;
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gsi_module=nullptr;
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}
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}
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const char PreambleString[]="";//#extension GL_GOOGLE_include_directive : require\n";
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void RebuildGLSLIncludePath()
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{
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compile_info.preamble=PreambleString;
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}
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void FreeSPVData(SPVData *spv_data)
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{
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if(gsi)
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gsi->Free(spv_data);
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}
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SPVData *CompileShader(const uint32_t type,const char *source)
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{
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if(!gsi)
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return(nullptr);
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ByteOrderMask bom=CheckBOM(source);
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if(bom==ByteOrderMask::UTF8)
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source+=3;
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else
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if(bom!=ByteOrderMask::NONE)
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return(nullptr);
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SPVData *spv=gsi->Compile(type,source,&compile_info);
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if(!spv)return(nullptr);
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const bool result=spv->result;
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if(!result)
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{
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LOG_ERROR(U8_TEXT("Compile shader failed, error info: ")+UTF8String(spv->log));
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FreeSPVData(spv);
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return(nullptr);
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}
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return spv;
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}
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}//namespace graph
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}//namespace hgl
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