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devel_40_World
ULRE/inc/hgl/shadergen
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hyzboy e021f30877 Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
..
MaterialCreateInfo.h
Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
MaterialDescriptorInfo.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
ShaderCreateInfo.h
ShaderCreateInfo增加user_data_liost/AddUserData,用于添加自定义数据代码
2025-06-25 02:03:29 +08:00
ShaderCreateInfoFragment.h
maybe finished, all examples test OK!
2024-06-20 00:16:29 +08:00
ShaderCreateInfoGeometry.h
Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
ShaderCreateInfoMap.h
use Contains instead of IsMember/IsExist
2024-10-05 22:51:27 +08:00
ShaderCreateInfoVertex.h
Shader生成准备增加WorldPosition
2025-07-07 01:27:25 +08:00
ShaderDescriptorInfo.h
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
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