#pragma once #include SHADERGEN_NAMESPACE_BEGIN class ShaderCreaterVertex:public ShaderCreater { bool ProcInput(ShaderCreater *) override; public: ShaderCreaterVertex(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT,m){} ~ShaderCreaterVertex()=default; int AddInput(const VAT &type,const AnsiString &name); int AddInput(const AnsiString &type,const AnsiString &name); }; SHADERGEN_NAMESPACE_END