#include #include #include #include #include VK_NAMESPACE_BEGIN ShaderResource::ShaderResource(const VkShaderStageFlagBits &flag,const uint32_t *sd,const uint32 size) { stage_flag=flag; spv_data=sd; spv_size=size; Init(stage_io); } ShaderResource::~ShaderResource() { Clear(stage_io); } const ShaderAttribute *ShaderResource::GetInput(const AnsiString &name) const { if(stage_io.input.count<=0)return(nullptr); const ShaderAttribute *ss=stage_io.input.items; for(uint i=0;iname) return ss; ++ss; } return nullptr; } const int ShaderResource::GetInputBinding(const AnsiString &name) const { if(stage_io.input.count<=0)return(-1); const ShaderAttribute *ss=stage_io.input.items; for(uint i=0;iname) return i; ++ss; } return -1; } VK_NAMESPACE_END