#pragma once #include #include namespace hgl { /** * 工作管理器,管理一个序列的WorkObject
*/ class WorkManager:public io::WindowEvent { protected: graph::RenderFramework *render_framework; uint fps=60; double frame_time=1.0f/double(fps); double last_update_time=0; double last_render_time=0; double cur_time=0; WorkObject *cur_work_object=nullptr; public: WorkManager(graph::RenderFramework *rf) { render_framework=rf; rf->RegisterEventDispatch(this); } virtual ~WorkManager() { render_framework->UnregisterEventDispatch(this); SAFE_CLEAR(cur_work_object); } void SetFPS(uint f) { fps=f; frame_time=1.0f/double(fps); } void Tick (WorkObject *wo); virtual void Render (WorkObject *wo); void Run (WorkObject *wo); };//class WorkManager class SwapchainWorkManager:public WorkManager { graph::SwapchainModule *swapchain_module; public: SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf) { swapchain_module=rf->GetSwapchainModule(); } ~SwapchainWorkManager()=default; void Render(WorkObject *wo) override; void OnResize(uint w,uint h) override; }; template int RunFramework(const OSString &title,uint width=1280,uint height=720) { graph::RenderFramework rf(title); if(!rf.Init(width,height)) return(-1); SwapchainWorkManager wm(&rf); WO *wo=new WO(&rf); if(!wo->Init()) { delete wo; return(-2); } wm.Run(wo); return 0; } }//namespcae hgl