#include #include #include #include #include #include #include #include VK_NAMESPACE_BEGIN namespace { uint32_t GetMipLevels(uint32_t size) { uint32_t level=1; while(size>>=1) ++level; return level; } }//namespace Texture2D *Device::CreateTexture2D(Memory *mem,VkImage image,ImageView *image_view,VkImageLayout image_layout,VkImageTiling tiling) { TextureData *tex_data=new TextureData; tex_data->memory = mem; tex_data->image_layout = image_layout; tex_data->image = image; tex_data->image_view = image_view; tex_data->mip_levels = 0; tex_data->tiling = tiling; return(new Texture2D(attr->device,tex_data)); } Texture2D *Device::CreateTexture2D(VkFormat format,uint32_t width,uint32_t height,VkImageAspectFlagBits aspectMask,VkImage image,VkImageLayout image_layout,VkImageTiling tiling) { VkExtent3D extent={width,height,1}; ImageView *iv=CreateImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,extent,aspectMask,image); return this->CreateTexture2D(nullptr,image,iv,image_layout,tiling); } Texture2D *Device::CreateTexture2D(const VkFormat format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,VkImageTiling tiling) { const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format); if(tiling==VK_IMAGE_TILING_OPTIMAL) { if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) tiling=VK_IMAGE_TILING_OPTIMAL; else tiling=VK_IMAGE_TILING_LINEAR; } if(tiling==VK_IMAGE_TILING_LINEAR) { if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) tiling=VK_IMAGE_TILING_LINEAR; else return(nullptr); } VkImage img=CreateImage(format,width,height,usage,tiling); if(!img)return(nullptr); Memory *mem=CreateMemory(img); if(!mem->BindImage(img)) { delete mem; DestoryImage(img); return(nullptr); } const VkExtent3D ext={width,height,1}; ImageView *iv=CreateImageView2D(attr->device,format,ext,aspectMask,img); return CreateTexture2D(mem,img,iv,image_layout,tiling); } Texture2D *Device::CreateTexture2D(const VkFormat format,Buffer *buf,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling) { if(!buf)return(nullptr); Texture2D *tex=CreateTexture2D(format,width,height,aspectMask,usage,image_layout,tiling); if(!tex)return(nullptr); ChangeTexture2D(tex,buf,0,0,width,height); return(tex); } Texture2D *Device::CreateTexture2D(const VkFormat format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout,const VkImageTiling tiling) { Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data); if(!buf)return(nullptr); Texture2D *tex=CreateTexture2D(format,buf,width,height,aspectMask,image_layout,tiling); delete buf; return(tex); } bool Device::ChangeTexture2D(Texture2D *tex,Buffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height) { if(!tex||!buf ||left<0||left+width>tex->GetWidth() ||top<0||top+height>tex->GetHeight() ||width<=0||height<=0) return(false); VkBufferImageCopy buffer_image_copy; buffer_image_copy.bufferOffset = 0; buffer_image_copy.bufferRowLength = 0; buffer_image_copy.bufferImageHeight = 0; buffer_image_copy.imageSubresource.aspectMask = tex->GetAspect(); buffer_image_copy.imageSubresource.mipLevel = 0; buffer_image_copy.imageSubresource.baseArrayLayer = 0; buffer_image_copy.imageSubresource.layerCount = 1; buffer_image_copy.imageOffset.x = left; buffer_image_copy.imageOffset.y = top; buffer_image_copy.imageOffset.z = 0; buffer_image_copy.imageExtent.width = width; buffer_image_copy.imageExtent.height= height; buffer_image_copy.imageExtent.depth = 1; VkImageSubresourceRange subresourceRange; subresourceRange.aspectMask = tex->GetAspect(); subresourceRange.baseMipLevel = 0; subresourceRange.levelCount = 1; subresourceRange.baseArrayLayer = 0; subresourceRange.layerCount = 1; VkImageMemoryBarrier imageMemoryBarrier; imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageMemoryBarrier.pNext = nullptr; imageMemoryBarrier.srcAccessMask = 0; imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageMemoryBarrier.image = tex->GetImage(); imageMemoryBarrier.subresourceRange = subresourceRange; texture_cmd_buf->Begin(); texture_cmd_buf->PipelineBarrier( VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier); texture_cmd_buf->CopyBufferToImage( buf->GetBuffer(), tex->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy); imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture_cmd_buf->PipelineBarrier( VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier); texture_cmd_buf->End(); SubmitTexture(*texture_cmd_buf); return(true); } bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size) { if(!tex||!data ||left<0||left+width>tex->GetWidth() ||top<0||top+height>tex->GetHeight() ||width<=0||height<=0 ||size<=0) return(false); Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data); bool result=ChangeTexture2D(tex,buf,left,top,width,height); delete buf; return(result); } bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count) { if(!cmd_bufs||count<=0) return(false); textureSQ->Submit(cmd_bufs,count,nullptr,nullptr); textureSQ->Wait(); return(true); } Sampler *Device::CreateSampler(VkSamplerCreateInfo *sci) { if(!sci)return(nullptr); VkSampler sampler; sci->sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; //if(attr->physical_device->features.samplerAnisotropy) //不知道为什么不准,先全部禁用吧 //{ // sci->maxAnisotropy = attr->physical_device->properties.limits.maxSamplerAnisotropy; // sci->anisotropyEnable = VK_TRUE; //} //else { sci->maxAnisotropy = 1.0; sci->anisotropyEnable = VK_FALSE; } if(vkCreateSampler(attr->device,sci,nullptr,&sampler)!=VK_SUCCESS) return(nullptr); return(new Sampler(attr->device,sampler)); } VK_NAMESPACE_END