#ifndef HGL_GRAPH_RENDER_NODE_2D_INCLUDE #define HGL_GRAPH_RENDER_NODE_2D_INCLUDE #include namespace hgl { namespace graph { class Renderable; struct RenderNode2D { Matrix3x4f local_to_world; Renderable *ri; }; using RenderNode2DList=List; }//namespace graph }//namespace hgl using RenderNode2DPointer=hgl::graph::RenderNode2D *; using RenderNode2DComparator=Comparator; #endif//HGL_GRAPH_RENDER_NODE_2D_INCLUDE