#ifndef HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE #define HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE #include #include #include namespace hgl { namespace graph { /** * GPU数据阵列缓冲区
* 它用于储存多份相同格式的数据,常用于多物件渲染,instance等 */ template class GPUArrayBuffer { protected: GPUDevice * device; Collection *coll; private: GPUArrayBuffer(GPUDevice *device,const uint32_t s,const uint32_t c) { } friend class GPUDevice; public: virtual ~GPUArrayBuffer(); void Clear(); ///<清空缓冲区 bool Init(const uint32_t); ///<初始化并分配空间 };//class GPUArrayBuffer }//namespace graph }//namespace hgl #endif//HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE