SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Coordinate.h ${ROOT_INCLUDE_PATH}/hgl/graph/AABox.h ${ROOT_INCLUDE_PATH}/hgl/graph/Camera.h ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h ${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h ${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h ${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h ${ROOT_INCLUDE_PATH}/hgl/graph/RenderableInstance.h ${ROOT_INCLUDE_PATH}/hgl/graph/RenderList.h ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h ${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h #${ROOT_INCLUDE_PATH}/hgl/graph/Mesh.h #${ROOT_INCLUDE_PATH}/hgl/graph/Material.h ${ROOT_INCLUDE_PATH}/hgl/graph/TextureType.h #${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h ) SET(SCENE_GRAPH_SOURCE Coordinate.cpp AABox.cpp Camera.cpp RenderList.cpp SceneDB.cpp SceneNode.cpp SceneOrient.cpp InlineGeometry.cpp #InlinePipeline.cpp #Material.cpp #Mesh.cpp #SceneFile.cpp ) SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER}) SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE}) add_library(ULRE.SceneGraph STATIC ${SCENE_GRAPH_HEADER} ${SCENE_GRAPH_SOURCE}) set_property(TARGET ULRE.SceneGraph PROPERTY FOLDER "ULRE")